REYKJAVIK, Iceland, June 02, 2008 - Players of "EVE Online," the world's largest massively multiplayer online game (MMOG), are expected to get faster and more reliable web-based gaming and subscriber services, thanks to the virtualization of game developer CCP's data center in London. Cisco® Application Control Engine (ACE) technology will help ensure that registration, background information, access to related music and video, purchases of merchandise from EVE-Online.com, and other support services are more reliable and respond quickly even when demand is heavy.
The Cisco technology employs virtual partitioning to create server resource segmentation and isolation so that multiple website applications can be managed and shared across CCP's 18 servers in its London data center. Using the network itself as the intermediary between abstracted computing and storage resources and applications means that they can perform as efficiently as possible, connecting to devices and resources as they are needed.
Cisco's data center virtualization will also help CCP manage the growing number of "EVE Online" subscribers and help make controlling and managing web server applications more efficient. "EVE" has had more than 42,000 concurrent players in the same virtual world and can support up to 100,000 players in real time. Similar multiplay online games usually achieve around 1,000 concurrent plays in a single scenario. "EVE" offers a 3D galaxy of 5,000 solar systems and the choice of four playable races. It has been developed by CCP, a company with 300 employees headquartered in Iceland.
Jon-Carlos Mayes, information technology director at CCP, said, "It is absolutely crucial that CCP has a reliable, highly secure and efficient network to ensure that all aspects of our business are running smoothly. Cisco is a leader in the industry, and working together to provide maximum uptime of all systems and network has been critical for the success of our business functions."
"Cisco is delighted to be involved with 'EVE Online,' one of the gaming industry's most spectacular successes, and to be supporting a business based in Iceland that has become a leading force in online gaming innovation," said Stefan Gudjohnsen, general manager for Cisco in Iceland. "The 'EVE Online' story demonstrates how Cisco is developing and deploying data center technology that is having a direct and significant impact on how people use the web for both business and leisure."
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About EVE Online
Set tens of thousands of years in the future, "EVE Online" is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger and glory. With over 220,000 subscribers worldwide inhabiting the same virtual universe, "EVE" features a vast player-run economy where your greatest asset is the starship, designed to accommodate your specific needs, skills and ambitions. "EVE" offers professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander or any combination of these and much more. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in "EVE." Learn more and sign up for a free, 14-day trial at www.eve-online.com.
Definition of Subscribers
"EVE Online" subscribers include individuals who have paid a subscription fee or have an active electronic time code (ETC) to play "EVE Online," as well as those who have purchased the game and are within their free month of access. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions and expired ETCs.
CCP is recognized internationally as an industry-leading pioneer of the single-server persistent universe architecture as the developer and publisher of "EVE Online," the critically acclaimed, science fiction-based massively multiplayer online game (MMOG). Utilizing a cross-discipline approach combining cutting-edge technology and artistic excellence, CCP is dedicated to providing vibrant, compelling products that transcend the boundaries of conventional MMOGs and facilitate social networking through virtual worlds. Founded in 1997 and privately held, the company is headquartered in Reykjavik, Iceland, with offices in Atlanta, London and Shanghai. More information about CCP is available at the company's website, www.ccpgames.com.
CCP Media Contact:
+1 512 825 5196